Search found 3 matches
- Fri Dec 19, 2025 5:13 pm
- Forum: Feature-Requests
- Topic: Dungeon pause
- Replies: 4
- Views: 191
Re: Dungeon pause
Yep, I confirm. In the new version it is fixed! Thank you for the fast implementation!
- Fri Dec 19, 2025 5:11 pm
- Forum: Bugs
- Topic: Fortress units training
- Replies: 1
- Views: 112
Fortress units training
Got the option to train 3 units enabled in fortress, but still the bot does not train them. Below I send my options. Please check it out.
"fortessTrainSoldiers": true,
"fortessTrainMages": true,
"dungeonSkipTower": false,
"quartersHellevatorKeyCardsKeep": 0,
"itemsMagicShopBuyHourglasses": true ...
"fortessTrainSoldiers": true,
"fortessTrainMages": true,
"dungeonSkipTower": false,
"quartersHellevatorKeyCardsKeep": 0,
"itemsMagicShopBuyHourglasses": true ...
- Wed Dec 17, 2025 7:45 pm
- Forum: Feature-Requests
- Topic: Dungeon pause
- Replies: 4
- Views: 191
Dungeon pause
Hello.
First of all I would like to thank beautiful developers of this project. The idea of quick fixes and new functions alongside with the XP you guys have is amazing!
I have 25 characters and most of them are at 440 level, so before swapping to this bot, I had been doing dungeon pause till ...
First of all I would like to thank beautiful developers of this project. The idea of quick fixes and new functions alongside with the XP you guys have is amazing!
I have 25 characters and most of them are at 440 level, so before swapping to this bot, I had been doing dungeon pause till ...